Final Fantasy

I’ve loved video games my whole life.

The first game system I ever received was a Nintendo Entertainment System. I must have been three or four years old at the time. The first video game I ever remember seeing was Super Mario Bros. I remember watching my parents play it once in the living room together, with my mom not doing very well and asking my dad questions about how to play it. Funnily enough I don’t have a specific memory of playing the game, although I must have at the time. I do remember my earliest memory of playing a game, and it was Mega Man II, also for NES (although at the time we all just called it the system “Nintendo”). I remember sitting in my mom’s room, with the game hooked up to a television on her dresser, and watching the opening scene of a camera panning up a building to Mega Man standing with his helmet off on top of the building.

I remember how difficult Mega Man was. I could never get further than one or two levels in, and once I actually managed to make it all the way through to the final level and couldn’t beat it. I remember playing the original Super Mario Bros, and an old lady who babysat me tried to teach me the trick to getting 99 lives with a turtle shell. The second video game system I got was a Sega Genesis. In the early 90’s, everyone picked a side in what became known as the “console wars”: either you were a Nintendo person, or a Sega person. It’s not that you necessarily only liked the games from one system or the other, everyone loved all the games, it’s just that the systems were so expensive that no one’s parents could afford to buy them both. To have both was a big deal. I only happened to have both by luck, because my cousin, whose name is Andy (and who will reappear soon in this story), was getting rid of his Sega Genesis and sold it to my mom. I’m not sure for how much but for some reason my memory tells me 50 bucks. I have no clue if that’s true or not.

My first Sega game was Sonic the Hedgehog 2, along with Taz-Mania, a game about the Loony Tunes character Taz the Tasmanian Devil. Fun fact: I was surprised to learn Tasmania is an actual place later on in school, I always assumed it was a made-up place from Looney Tunes. Anyhow, a lot of people fondly remember the first Sonic the Hedgehog, and it’s opening level Green Hill, with nostalgia, but for me it was the second game. I actually never even played the first game until years later in elementary school, and was kind of aggravated by the lack of a spin dash ability.

I loved Sonic 2. I played it constantly. Eventually my cousins who were around the same age as me wanted a video game system, so my mom came up with a rule that I could only have one of my two game systems at a time, and if I wanted one, my cousins got to use the other. I still think that was a stupid rule, particularly because I always chose my Sega Genesis, and eventually my Nintendo just became their de facto possession, and they lost it.

Not that I’m still bitter about it or anything.

But it was mine.

Just saying.

Anyhow, like I was saying I loved Sonic 2. I loved the levels and the characters of Sonic and Tails, and during school I used to draw pictures of Sonic running around on the back of my school papers. I don’t know if schools still do this but at the end of the year the teacher would give our parents a folder filled with all of our work from that year, which make pretty great keepsakes. My mom still has many of my Sonic the Hedgehog drawings, which I was constantly getting in trouble for doodling.

The thing that I loved most about Sonic, though, was the music. Chemical Plant and Mystic Cave Zone especially. My aforementioned cousin Andy (the one who sold my mom the Genesis, not his two sisters who always got to keep one of my game systems) always knew more about video games than I did, was always a more skilled player than I was, and always had something interesting to show me. I used to watch him play in awe, and I was very entertained just watching. He revealed to me that there were cheat codes to Sonic 2, which he had memorized, and he would sometimes put them in and show me Super Sonic, who could jump incredibly high and fly through levels at triple the speed of Sonic. I was amazed by Super Sonic, by his shiny yellow hair and his ability to float in the air as stars rippled past him, and by the way he would cross his arms and stand on his tiptoes, looking regal and powerful, when you stood on the edge of a clif. I also loved the Super Sonic music that played, and I would go to the sound test menu and turn on the Super Sonic music, then turn the volume way up on the television, and run around the house as Sonic, jumping on the furniture and making up stories about Sonic’s adventures.

Incidentally, Andy refused to tell me the cheat code and never did, I learned them when I got older and found them online. He did input them for me and let me play as Super Sonic sometimes, but he seemed to enjoy not telling me and keeping the information a secret from me. Once, after I begged him incessantly, he finally wrote the cheats down on the back of an envelope, and it turned out they were completely fake and not the real cheat.

Not that I’m still bitter about it or anything.

But really, he should have just told me the damn cheat codes.

Andy was to be a pivotal player in my love of video games. He always had the newest systems and the newest games, and he would always let me play them, though usually I had to spend most of the time I visited watching him play, but even still, I was fine with that. I never really got to play much of the Super Nintendo, I had an aunt and uncle who had one along with Super Mario World, and on a few occassions I would visit and get to play, but I never had a Super Nintendo of my own. I still loved playing Super Mario World for the limited time I could, though. Anyhow, Andy eventually got a Sega Saturn, which I was entirely interested in due to it’s complete lack of Sonic the Hedgehog games, though I did watch him play Panzer Dragoon, and was pretty stunned by the graphics.

It’s funny now to look back at older video games and think of how stunning the graphics were to people at the time. But good game designers have tried different ways of creating beautiful games, and some of them have stood the test of time. For instance, I still think Super Mario World looks incredible, but unlike many other games it isn’t because of superior graphics as much as it is superior art design. The characters and environments are drawn in a style similar to cartoon animation, which means that they hold up over time. The opposite of this would be games like Doom or Goldeneye, who tried to go for a very realistic aesthetic, and as such look like paper mache pasted onto polygons now. I think that games that use an animated style, or any style that resembles animated art rather than realistic art, hold up over time.

I had only ever heard of Zelda as a game for the Gameboy, a device which I found fascinating. Gameboys were the first real handheld video game systems, apart from little handheld poker or Yahtzee games with little light up screens that had the game built in to the system. The first Gameboys were massive and heavy, with tiny little screens that were always green, and the games were black and white except for the fact that the screen was green, so they were more black and green than anything else. There was also a slew of accessories, my favorite of which was a huge clip-on magnifying glass that went over the screen and made everything look bigger, along with “worm lights,” which were glorified reading-lights that plugged in and lit up your screen in the dark (back-lit screens, surprisingly, would not arrive until much later). I had an aunt (Andy’s mom) who apparently loved Zelda and though she never let me play it I’d seen her playing it on her Gameboy (the game, by the way, was The Legend of Zelda: Link’s Awakening). I later saw the original Zelda for Nintendo but never found it terribly interesting, and always died very quickly, along with having no clue where to go.

Andy had a Nintendo 64 and I saw him play a lot of great games: Wave Race was the first one I saw, followed by Mario 64 and Banjo-Kazooie, and then shooters like Goldeneye, Perfect Dark, Forsaken, and many others. In those days video stores still existed, and in video stores there was a video game section where you could rent games. I both watched and played a lot of Nintendo 64 games through Andy, who would let me play his consoles while he was busy with something else when I visited him.

Andy eventually moved in with me and my mom when he was sixteen and I was about seven years old. He’d had a falling out with his mom, and in my family throwing your children out is a somewhat common occurence, so my mom took him in. I fell in love with Andy. He was the older brother I’d always wanted. I actually had an older brother but he’d been adopted before I was born by a relative who lived somewhat far away and didn’t allow us much contact, so Andy became my older brother. I totally worshipped him. I followed him wherever he went, I listened to his music and sang along with him, I watched movies with him, I read his video game magazines and played his games when he was busy, I watched eagerly as he played and asked questions which he patiently answered (being an adult now and having played video games next to kids who are around the age of seven, and listening to the endless barrage of questions, I understand just how patient he was with me, which is kind of surprising because I remember him not having too much patience).

Andy’s influence was a really big part of my life at that age. Because I didn’t listen to anyone but him. I wasn’t a bad or disobedient kid, it’s just that I did what Andy said, when he said it, and I did it happily. I loved his approval, and I did not question or argue with him. My mom probably used this to her advantage a few times and had Andy order me to do something that I wouldn’t do when she asked. Andy also began to go through a phase that a lot of white guys in the 90’s went through of adopting a lot of mannerisms and speech patterns of black culture. In the south, they have a word for this, which is “wigger,” a very crass portmanteu of the words “white” and, well you can guess the other one. He started listening to a lot of rap music (although he also listened to a good bit of alternative 90’s rock, provided it was a male artist, so I heard a lot of Third Eye Blind, Sublime and Sugar Ray in those days), and went through a very long Insane Clown Posse phase. To his credit, he never became the kind of cult-like devoted “juggalo” follower the band is known for having, he just enjoyed getting high and listening to their music and laughing at the absurdity of it.

My world changed in a profound way one day when I came home from school. I walked into the living room to find Andy just starting up a game. I was surprised to see it wasn’t a Nintendo 64 game, it was actually a Playstation that he was playing. I do remember seeing people with Playstations around that time, and I remember seeing games like Crash Bandicoot and some of the wrestling games that had a huge surge of popularity in the 90’s (along with professional wrestling itself, which was more or less a glorified soap opera with people throwing each other around and bouncing off of ropes), but I don’t know if it was before or after this moment.

This moment was important. This moment is imprinted on my memory. It’s the moment that everything in my life came into focus. It’s the moment that I became a writer, a musician, and an artist. I didn’t know all of that yet, but this is the moment that it started.

The game was called Final Fantasy VII (Andy had to explain to me what roman numerals were, and that the symbol meant “seven”). It was the start of the game, and Cloud Strife had just hopped off of the train and stood with his back to the camera. His blocky, pixelated form didn’t look silly to anyone at the time, in fact the graphics were great. The first thing I noticed was his spikey blonde hair. Now, I hadn’t watched Dragonball Z at the time, and didn’t know anything about Super Saiyans, but I remembered thinking that I recognized the game he was playing and said “Hey I know that guy! Who is it?” but I’d never heard of Cloud. Looking back, I must have thought it was Super Saiyan Goku, although paradoxically I don’t remember seeing the episode of Dragonball Z in which Goku goes Super Saiyan until a bit later, and I THINK that I was watching the show as new episodes came out.

At any rate, I was intrigued by the spikey blonde haired character, and sat down to watch Andy play. I had never seen a roleplaying game before, and I was confused about the fact that instead of actually moving around and slashing the sword with the buttons on the controller, Andy was selecting commands from a menu, and then the characters would go forward and do what he told them. Even though it was new, I enjoyed it, and I enjoyed watching a green aura swirl around Cloud as he did his magic incantation pose and throw lightning bolts or blocks of ice at enemies.

Final Fantasy VII quickly became everything to me. I think that what did it was the music. The music was so beautiful, so intensely beautiful, so world-changingly beautiful. I’d never heard anything like it. The song that always stands out the most in my mind is called Anxious Heart. It plays several times in the game, but it’s the area music for the Train Graveyard. I remember watching Andy play this area, and my mom was chatting with someone who was in the room, and actually made a comment about how these new video games had this cool incredible music. I’ve never forgotten her saying that. It was true, the music was incredible.

My favorite was the battle theme. I heard it constantly because there are endless amounts of battles in the game. I remember one morning when I woke up, and I heard that battle song as I woke up, and I instantly became filled with excitement and ran into the living room, jumping up onto the couch beside Andy to watch the action. I would stand in the living room floor and watching the battles, singing the battle music in “dum dum dum”s and mimicking the actions, standing in battle position and moving like I was slashing a sword, doing the character’s victory poses.

I loved Final Fantasy VII in a way I had never loved anything before. I was completely enraptured, watching this game. I was fascinated by everything, by the characters, by the battles, by the monsters the characters fought and summoned, by the villain Sephiroth, who was cool and soft-spoken and terrifying, by the artwork in the game’s manual which I tried to copy in my sketchbook and draw pictures of. I even drew little figures of Cloud and Sephiroth in battle, holding their swords, and I cut them out of the book and made the two little flat drawings fight one another.

Andy bought an unofficial strategy guide which I used to gleefully look through, looking at the pictures from the game and the incredible illustrations of items and materia, which I thought looked so beautiful and real. And even to this day, I think that the pre-rendered backgrounds of Final Fantasy VII are beautiful. Some of them hold up better than others, but the decision to put the game on pre-rendered backgrounds filled with lush forests, barren snowscapes, and brilliant skylines was a great one, and it’s caused Final Fantasy VII’s environment to age significantly better than, say, Tomb Raider, which looks like a pixelated polygonal mess now.

Andy beat the game, and then some. He did all the sidequests, he spent a long time breeding and racing chocobos. One day he was racing chocobos all day, and during that day he made us lunch, a huge pot filled with barbecue sauce, spices, and cut up hot dogs, which was so incredibly hot and spicy that I had to drain an entire glass of Sun Drop with every bite. It was a bright day, there was a sliding-glass door in the living room, and everything was perfect and bright and happy. I was so happy watching Andy play Final Fantasy VII. Everything in my life just came into focus when he was playing that game.

He wouldn’t let me play the game on my own because he was afraid I would overwrite his save file. I know he restarted the game many times, and I remember one time he restarted the game and gave the characters funny names, which he and his best friend, our next-door neighbor, found amusing to no end. It was kind of funny to see the characters all calling Cloud “Asshole,” Barret “Dr. Dre,” and Tifa “Bitch.” I mean, it was juvenile, but we were literally juveniles. Me much more so than them.

I remember one night I was watching television and I heard the opening music of Final Fantasy VII in the other room, and immediately bolted into the living room to watch Andy play. My older brother did actually come to visit once, and while Andy was away we played his Playstation (which I was EXPRESSLY forbidden to do when he wasn’t home, and I was PARTICULARLY not supposed to play Final Fantasy VII because I might scratch up the game disc or mess his Playstation up in some way). My brother and I played through the opening section in Mako Reactor No. 1, although I think I did most of the playing, and I was pleasantly surprised to find that not only was I doing well, I actually beat the guard scorpion, the game’s first boss. Andy found out about this and got really angry, because from that point on, his disc 1 would always lock up at the FMV scene where the bridge breaks on Mt. Nibel in Cloud’s Nibelheim flashback. He blamed this on me mishandling the disc.

It didn’t really matter that I rarely got to play though, because I loved watching Andy play so much. He did manage to do everything there was to do in the game: bred a golden chocobo, got the master materia, and beat both Emerald and Ruby Weapon (Ruby Weapon was a long process of trial and error, and I happened to be out of the room when it happened but I remember Andy’s exuberant jubilation).

There are so many parts of that game that recall certain memories. I loved the music of Cosmo Canyon, I remember watching Andy battle these clowns that draw cards from a deck that have different effects, I remember the first time I saw Andy fight the final boss, Safer Sephiroth, and was stunned to hear that there was actual choral singing, in the music. I was stunned: people were really talking, IN A VIDEO GAME! There were actual voices.

I could probably go on for much longer about watching Andy play Final Fantasy VII. Suffice it to say, it became everything to me. When I was alone, I played pretend games of FF7 with myself, being Cloud or Sephiroth, turning sticks in the yard into swords and standing in place until my “attack” or “magic” command was selected from an imaginary menu, and then I would rush forward and slash my sword, then jump back into place to wait for my next turn. I also played the opponents usually too. I know it’s a common sight to see a little boy holding a stick and pretending it’s a sword, jumping around and swinging the stick through the air shouting like he’s fighting monsters, but it must have been a strange sight to see a little boy standing in place, assuming a battle pose, waiting for a command that came from himself, then rushing forward to slash and jumping back into place to wait for the next command.

Andy was playing Final Fantasy VII, fighting the red dragon in the Temple of the Ancients, on the day that my mom called me into the kitchen and, along with her aunt who was there, told me that I was going to be staying at a mental health center in the hospital for a psychiatric evaluation that my therapist had recommended, and that she couldn’t come with me and I’d have to sleep there and be away from my family. I was terrified buy they gave me a teddy bear, and I made everyone hug the teddy bear several times, so that if I got lonely, I could ask my teddy bear for a hug from Andy, or from Mommy, or from one of my cousins, and he would relay the hug to me.

It’s sad, I know. The experience at the mental health center (which was actually just a floor of the hospital) was horrifying, but it’s another story for another time. When I came back, I was anxious to see what I’d missed in Final Fantasy VII.

This is how it started. Final Fantasy became important to me, and changed my life. It made me creative. It inspired everything I did from that moment on. I wanted to create my own fantasy stories, I loved magic and swords, I wanted to make my own stories like Final Fantasy, I wanted to be a video game designer and work for Squaresoft, the company that made Final Fantasy. I read all the video game magazines and loved anything mentioning Final Fantasy. I resented Final Fantasy VIII when it was released because it wasn’t a direct sequel to VII, and how could anything be better than VII? I did eventually come to love every entry in the series, though.

Years later, I started learning to play piano because I wanted to be able to play music from video games. The music from Final Fantasy VII, from Sonic the Hedgehog, from Kingdom Hearts. Kingdom Hearts is it’s own story. I went absolutely nuts when I found out Cloud was in the game, and he had a voice. I could HEAR Cloud’s voice. My brother played a mean prank on me once, by pretending that he was actually Cloud, that he’d traveled to another world, and that he could morph between my brother and Cloud. I completely, legitimately believed him. I was heartbroken when he revealed to me that it was a lie, and cried my eyes out. Incidentally, he also pretended to morph into several other Final Fantasy VII characters. It’s a pretty funny story. Apart from me being heartbroken, anyway.

I printed out the sheet music to the Final Fantasy VII battle theme and put it in front of my chorus teacher, asking if he could play it on piano. He did. It was the first time I’d heard Final Fantasy music played on a real instrument, not coming through the speakers of a television, and not in the form of those wonderful MIDI sounds that I loved so much, but here on a real instrument. It was a different sound, but it was magic. I was hooked from that moment. I had to learn to play this song.

And really, that’s how it all started. I started trying to write my first novel when I was twelve, and it was a story heavily influenced by Final Fantasy. I started learning to play piano because I wanted to play music from video games. To this day, I’m still playing Final Fantasy, and I’ve never stopped playing the games from the 90’s either (although admittedly I rarely play Final Fantasy VII anymore, it’s a bit boring to me now and I don’t find the battle system as fun or engaging as others in the series).

My story with video games continues from here, but I’ll stop there for now. There were other games that had a big impact on me, other games that helped me create beautiful memories, and there are plenty more memories associated with Final Fantasy VII and it’s profound effect on me. When I started experiencing depression and became reclusive and afraid, I hid inside the world of Final Fantasy VII. At one point I even believed Cloud was real, and I begged that he would come and rescue me from this world and take me to his. Final Fantasy gave me a safe place, a place that made sense to me, a place where the things I loved were, where I was special and cared about and had magical abilities, and could do the things I wanted.

I never stopped believing in that world. I don’t believe it’s real anymore, but when I was a teenager I had an ardent wish. There’s an area in Final Fantasy VII, an area outside Nibelheim, where the green land drops off in a cliff and the ocean stretches out. I know that in the game, it looks like a bunch of polygons and textures. But it didn’t look that way to me. It looked like real green grass on a real rocky surface, overlooking a real, beautiful sparkling blue ocean, lit by the sun, with the Main Theme of Final Fantasy VII playing in the background behind it.

And one day, when I was fourteen, standing outside in the cold morning and waiting for my bus to come and take me to school, I hoped that Heaven would be that place. That when I died, I’d go to a personal Heaven, where I could finally live in the world of Final Fantasy VII. Even now, the memory of that wish still lives in my heart, though now I’m ostensibly an atheist so I don’t know if I believe in anything after death, or in real transcendance anymore. But it didn’t matter then. All that mattered was that I loved this world, and that I found beauty and joy and happiness and safety and security there.

Final Fantasy VII gave me hope, and it still does. During a difficult childhood, it gave me something that made sense, something to love. And the thing is, it’s not like I just started developing a fondness for it out of a need to cope (although I completely believe that’s probably what happened), it’s that I fell in love with it INSTANTLY. I was hooked from that first day. I was spellbound by the characters, by the places, by the music.

And I’ve never stopped loving Final Fantasy, or fantasy itself. And right now, a fantasy story lives in my heart, a story with my own characters and my own places, all of whom borrow concepts and ideas from Final Fantasy, but which are mine. I don’t have to be ashamed to take from Final Fantasy because all art draws from all other art. I try not to outright copy the series, but in my mind I always see a future critic of my novel that hasn’t even been written, saying that it’s a blatant copy of Final Fantasy. But I know that my vision, even if it borrows heavily from Final Fantasy, is unique, and that it will become clearer the more I write, the more I try, and the more I explore. As time has gone on I’ve drawn inspiration from many more sources than just Final Fantasy, and I will continue to do so.

But Final Fantasy will always be special to me. It will always be that safe place, that place of numbers and menus and RPG mechanics that gave me something to focus on when I was feeling scared as a teenager and gave my time structure, that place of beautiful music and scenery and adventure that captivated me as a child and made me want to explore the fantasy realms in my mind, the place that I started writing fanfiction about as a teenager, creating my own stories with these characters, borrowing them and placing them in a world where I coexisted, creating my stories out of thin air as I danced barefoot through the wet grass in the morning, slashing a stick through the air, and adventuring with Cloud and the other Final Fantasy characters.

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Patron Blog #1: Creation

(The following is cross-posted from Patreon. If you don’t know what Patreon is, basically it’s like an interactive Kickstarter, except that instead of funding one big project, you pledge a certain amount per creation, as much as you’d like to give, to support artists who are creating anything you can imagine. I’m trying this out as a way of gaining feedback and motivation to write my novel, and hopefully get a taste of what it’s like to actually make money for my art. I’m not trying to make a living on Patreon – not yet at least – but this is a great starting place for me. If you like what I write, or you like my music, or you just want to support me creating something in any way, you can become a patron and get access to a lot of neat stuff.)

patreon blog

I’ve always created stories.

As a child, the way I had fun was to wander around outside, on my own, using my imagination to create big adventures. My first inspiration was and continues to be video games, and I still remember when I was seven years old, running around the back yard with a stick in my hand that could be used either as a sword or a gun, whenever I needed it, and creating stories about my favorite video game characters.

The first game to ignite my imagination was Final Fantasy VII. I loved this game in a deep and profound way that can’t honestly be described. The music, the scenery, the vivid story hooked my attention and my imagination and never let go. I used to draw the characters on paper, then cut the pieces of paper out and use them as toys and have them battle. I would go outside and grab a stick, and sing the battle music and I executed turn-based combat all by myself, playing both the player character and the opponent, in what I’m sure was a hilarious sight to behold.

As I grew older I continued to play this way, and it’s the way I got out my creative energy. I never wrote down the stories that I made up, which started out as fanfiction, long before I knew that fanfiction existed, and even long before I knew that there were OTHER people who also loved Final Fantasy, Sonic the Hedgehog, Zelda and Mega Man the way I did. When I played with my toys, I created platformer video game style levels for them to hop around and pitted them against enemies in video game fashion. When I was thirteen, my method of play didn’t change, in fact it evolved. Now the stories I made up were a little more complex. There were villains with motivations, there were relationships between characters, and I even started to come up with stories that, even though they were heavily influenced by video games and television, were still my own.

At fifteen I continued to play this way by myself, only it was much more conspicuous to be seen waving a stick around and talking to yourself, especially with the emotion of someone acting a character on stage, so what I began to do was just go on long walks, and see the scenario in my mind, and speak the characters’ dialogue under my breath. When I was seventeen and started to enjoy listening to music, I would create dramatic music videos that often involved fight scenes between characters in the games I loved, or even my own characters.

I’m twenty six now, and I still come up with my stories this way. If I have an open space where no one can see me and a stick, I will indeed pick it up, use it as a sword, and engage in my own RPG style combat against imaginary enemies, create characters and soliloquize from the perspective of villains or protagonists. I also take copious notes and write a lot of scenes out of order, with the result being that many of those scenes no longer make sense in the stories the way they are now.

The first time I sat down to write one of my stories I was twelve. Well actually, technically the earliest story I can remember writing was a Sonic the Hedgehog fanfiction when I was in second grade. My mother still has the paper. I also wrote one in third grade about James Bond, in the style of the Nintendo 64 game Goldeneye. But the first earnest attempt to write an actual book, a real cohesive story, was when I was twelve. It was a fantasy story, intended to be an epic in the style of Final Fantasy. The concept was that the story took place in a world which had once been devastated by a great flood akin to those in various religious mythologies (indeed, the first thing I sat down and wrote was a prologue that occurred during the Christian Biblical flood), and a certain demon who could take the form of a great leviathan had survived the flood, and was now out to kill a young man whose destiny it was to vanquish him.

Not the most novel idea, but I still say that it wasn’t bad for a twelve year old. I didn’t get very far with the story, but it stayed in my mind and continued to evolve. I created more characters as time went by, added subplots. The main character’s brother was killed in the opening scene, but when I started listening to My Chemical Romance’s Black Parade, I decided that he had faked his death to protect his brother. When I started listening to Queen, I added a scenario in which the main character was thrown into prison in a gladiatorial coliseum, and created a character named Dexter to help him out of the situation, and funnily enough Dexter actually survived and is now a character in the novel I’m writing. When I became interested in choral music I created a mournful scene in which Dexter lamented the death of his lover (no longer a part of Dexter’s character in the new novel, by the way).

All of this played out in my head, very little was written down. And this is the way my stories have always been. Pages and pages of dialogue are improvised by me and most of the time I never write any of it down. It’s still the way I’m most comfortable writing, although now I’ve learned to either record myself speaking, or take notes as I’m talking.

Every idea spirals into a series of ideas, and eventually they start connecting to one another, and then there’s an entire story, complete with subplots and character arcs and relationships… but it’s all in my head. I speak the characters lines when I’m in the shower, when I fall into depression and I feel lonely I play a scene in my mind of two of my characters cuddling and falling asleep. These stories are a part of me, and they go with me wherever I go. These characters exist. And I want other people to see them.

Music is probably an important part of everyone’s life, in one way or another. But the funny thing is, I actually hated music (that is, pop/rock music, anything you might hear on the radio or on a CD) until I was a teenager. My mother actually commented to me how weird it was that I didn’t like music, and I did ultimately start getting CD’s (the first one was In The Zone by Britney Spears, the second war The Very Best of Cher), but I hadn’t developed any kind of passion for music yet. But over time I realized: I DID have a passion for music and I always had, it’s just that it was all video game music. Sonic the Hedgehog, Final Fantasy, The Legend of Zelda, and theme songs to television shows, I LOVED that music.

I started learning to play piano when I was sixteen, because I wanted to learn how to play a song I really liked (it was Axel F from Beverly Hills Cop, as remixed by Crazy Frog). My chorus teacher taught me to play the song and I instantly wanted to learn to play others. The second thing I learned were the opening chords to Roxanne by The Police (simply because that was the nearest songbook on hand in the chorus room), and then of course one day I realized that Final Fantasy songs could be played on piano, so I brought him the sheet music to one of my favorites, the Final Fantasy VII battle theme, and watched him play it. I was amazed. I was really, truly hearing the music, in real life, coming out of a real instrument.

From that point there was no turning back. Video game music was why I learned to play piano, and as I grew up and discovered Tori Amos, Amanda Palmer, Imogen Heap, Amy Lee and other artists who use the piano to communicate their music, I learned to play their songs, and I learn more about how to play every time I play one of their songs.

And that’s the thing. I’ve always thought that I couldn’t be a writer or a musician because most of my ideas aren’t entirely original, they’re borrowed. I borrow my story ideas from Final Fantasy and Breath of Fire and Anne Rice’s Vampire Chronicles, I borrow my musical structure from Evanescence and Tori Amos. I’ve always thought to myself, “Well yeah I like to play music and write, but no one would pay for it, I can’t actually be a real artist, because everyone will see right through it to the sources from which I pulled.”

But I didn’t realize that everyone pulls from everyone else. No ideas are entirely new, and in fact most of the best stories are retelling of mythological stories and campfire adventures, with characters who are archetypes. Some of the best musical pieces in history are variations on themes from earlier times. Good artists create using borrowed ideas as well as their own ideas, and what comes out is something unique that no one else can create in exactly the same way as that artist created it.

Everyone’s voice is unique. Their vocal ability, the playing of their instrument, and the way they write their poetry and their stories, it’s unique to them. Neil Gaiman says, “Tell your story in the way that only you can tell it.” Every artist fights against directly copying their inspirations, and it’s terrifying to see something you’ve created and know that a part of it’s skeleton is borrowed from another artist. The bones holding together my stories come from more places than just my own imagination, and the chord used to keep my songs going don’t come from my mind alone.

But that’s okay.

What’s important is that the creation happens. What’s important is the warm, beaming pride I feel when I look at the screen and see the words that came from me. Their origins may have come from other places, the ideas and the concepts might have been borrowed, but those ideas were churned through my mind and I created something that only I can create. Sometimes it’s better than other times. That’s okay. Kesha says “You have to give yourself permission to suck.” And it’s true. No one becomes a great writer by starting out writing something brilliant, and no one becomes a great musician by composing their master work on day one. But the important thing is to KEEP CREATING.

So that’s why I’m here. I’m here to create. I’m here to write the novel that’s been growing and living inside of me. I’m here to write the songs that I sing to myself, and to recite the lyrics that I hurriedly copy down on sheets of papers, sticky notes, and the notepad of whatever device I’m holding.

I want to share it with you, and I want to know that you hear me. I want to hear your ideas about what I’m creating, I want to know what you think.

Everyone is going to die. Most of us are afraid of that. I certainly am. But it helps me to know that I can create something that will be here after I’m gone, a record of my thoughts. A story that talks about the things that are important to me. Characters who address the things I’m afraid of, the things I long for, the things I wish were true, and the things I hope will become true.

There is much work to be done. There are more details to go into and more specifics to explain. But this is where it begins.

The simple explanation is: I’m writing a fantasy novel. I write poetry, I write fiction, I want to write a nonfiction book about my experience with religion and maybe even an autobiographical book of stories from my life. I play piano. I sing. I write songs.

This is the first step.

If I keep going, I might be a real artist one day. Someone who wakes up in the morning and does what they love.

That is my dream. That is my wish, and my goal.

Thank you for being here with me. Thank you for helping me. Thank you for listening.

Let’s get started.

“Friday” Five: Vampires And Knights

A long while back I borrowed a friend’s weekly blog feature called the Friday Five. I thought this might be a fun thing to try again, because usually the reason I don’t blog about things is because I don’t feel I have enough to say or don’t know how to say it. Also, this is not Friday, and I don’t care because rules don’t matter and it’s my blog, goddammit. Most of what I have to talk about today is Final Fantasy related, but I’ll begin with the one thing that’s not!

Tale of the Body Thief

1. The Tale of the Body Thief

I finally finished reading the fourth installment in Anne Rice’s Vampire Chronicles, The Tale of the Body Thief. This book centers once again around her vampire anti-hero Lestat de Lioncourt, and focus on his desire to become human again, as well as his relationship with a human man called David Talbot, head of the reclusive paranormal investigative organization, the Talamasca, and his regret concerning his lost vampire daughter, Claudia, who died in the first book.

The book begins with Lestat deep in an existential crisis about the nature of being immortal, and is haunted by memories of Claudia, as she appears to him in ghostly form and taunts him. He also begins a close friendship with David Talbot, with whom he has many theological arguments about the existance of God and Satan, and who he desperately wants to make a vampire, so that they can be partners, but David refuses and claims he will never accept the “dark gift.” Lestat begins to loathe his own immortality and decides to take his own life, traveling into the Gobi Desert and rising up into the sky to meet the sun and burn to ashes. However, he discovers that he can no longer be killed by the light of the sun, and is instead extremely wounded. After finding his way back to David, who gives him safe haven while he recovers, Lestat meets a psychic who has the ability to switch bodies with people, and discovers that he has the chance to become human again. He makes a deal to switch bodies with the psychic for a few days and live life as a human again, to discover if this is what he truly wants, but when they switch bodies Lestat quickly discovers that the psychic has stolen his body with no intention of ever returning. Before he can try anything to catch the thief, he becomes sick and is hospitalized, only to be rescued by a nun who takes him home with her and nurses him back to health, falling in love with him in the process. Still enduring visions of Claudia speaking to him, he travels to New Orleans to find Louis, his vampire child, in the hopes that Louis will give him vampire blood and make him immortal, so that he can go after the body thief. Louis refuses and leaves him, and with nowhere else to turn he finds David again, who agrees to help him get his body back.

The two track the Body Thief by a string of killings clearly committed with Lestat’s body, and find him on board a luxury cruise ship, where they board and confront him. Lestat gets his body back, but has to get away from the light of the sun and rest for the day, leaving David to fight the Body Thief alone. When he awakens he discovers that David has escaped the ship, but before he can travel to New Orleans to rendezvous with David he first visits the South American jungle, where the nun who had nursed him back to health had returned to care for the sick. He reveals himself to her and proves that his tale of being a vampire was true, but she is unable to comprehend the reality of it, and runs from him, praying before a cross and receiving stigmata, while Claudia continues to taunt Lestat from the shadows. He leaves his lover in the jungle, and returns to David, who finally accepts the dark gift, but when Lestat begins to drain him, he realizes that it’s the Body Thief in David’s body, and in a rage, he mortally wounds him. Distraught, he finds David, now in the body of the young twenty-seven year old man Lestat himself had inhabited during his time as a human, and David is delighted to be given another chance to be young, still refusing the dark gift. After meeting up with Louis again and chiding Louis for turning his back on him, he finds David again and makes him a vampire against his will, proclaiming himself to be evil, and that David never really knew who he truly was.

In the end, David escapes Lestat, and Lestat finds him back in New Orleans, living with Louis in the little house where Lestat and his vampire family had once lived themselves. David has come to terms with being a vampire, and Lestat is finally able to let go of the memories and regrets tied to Claudia, beginning a new chapter in his life with David and Louis as his companions.

This book definitely had a more episodic feel to it than the first three Vampire Chronicles, which all seemed to be a part of one larger tale. Lestat’s interactions with David and their musings on the nature of the existence of God are very interesting, and every scene with Claudia’s ghost is intense and gratifying. Ultimately Lestat’s adventure comes to a close with the only true change in his life being the addition of David to his coven, and the story is over for now. I enjoyed the book, but not as much as the densely packed second novel The Vampire Lestat. Still, I’m sure I’ll pick up book five and continue to read about Lestat’s adventures whenever I can muster up the strength to make my way through another Anne Rice novel.

Terra2. Final Fantasy Everywhere!

Last year I finally got my own Playstation Portable, after years of wanting one, and I’ve managed to amass a pretty nice Final Fantasy collection for it. There was a sale this past week on the Playstation Network Store on many of the Final Fantasy titles, and I got my hands on the Playstation Classics versions of Final Fantasy V, VI, and VII. For me, having Final Fantasy VII on a portable device is literally the realization of a childhood dream, as I used to fantasize about just that. I remember hearing from someone when I was a kid that the Gameboy Advance was technically as powerful as a Playstation, and I used to fantasize about having a Gameboy that could play Final Fantasy VII. When Sony released the PS One, which had an attachable screen, I used to want one so that I could take it with me on car trips (although I don’t think I realized that there are no wall outlets in cars). Now, I finally have Final Fantasy VII in portable form, and it may seem silly, but the seven year old in me is still pretty psyched by this.

In addition to getting the PSP games, my boyfriend surprised with a copy of Final Fantasy I & II: Dawn of Souls for Gameboy Advance, in the box with the booklet, that he found at our local game store. This means that I now technically own all of the Final Fantasy main series games in one form or another, with the exception of Final Fantasy IV and Final Fantasy XI. Once I have Final Fantasy II and Final Fantasy IV: The Complete Collection for PSP, I’ll have almost the entire series up until Final Fantasy IX available to me on one device, which is just pretty amazing to me.

Dissidia 012

3. Dissidia Duodecim

The very same boyfriend mentioned above (with whom I will soon share a two-year anniversary, by the way) also ordered a copy of Dissidia 012: Final Fantasy for me recently, which until the recent sale, I have not put down for a single day. It’s an RPG-style fighting game with a huge storyline that is the prequel to the first Dissidia. It has a lot of new characters, and actually has all of the content from the original game, including the story campaign, with tons of new content and features. Had I known this from the beginning I probably would have skipped the first Dissidia and gotten this one right away, but at least I’ve fully experienced the original before playing the new game. It has some of my favorite characters from the series: Lightning, Tifa, and though I really don’t like Vaan all that much, he is a representative for Final Fantasy XII, which is one of my favorites. All in all it’s a massive game with a ton of story, characters, abilities to learn, gameplay modes, customization, alternate costumes and additional stages to earn, plus a whole lot more. It’s absolutely a triumph of a game, and I reccomend it to any Final Fantasy fan.

Bravely Default

4. Bravely Default or Lightning Returns?

In even more Final Fantasy-related news, two games I’m looking forward to are coming out this month: Lightning Returns: Final Fantasy XII, the final installment in the Final Fantasy XIII trilogy, and Bravely Default, a pseudo Final Fantasy game that began as a sequel to Final Fantasy: The 4 Heroes of Light and eventually evolved into it’s own universe and has been marketed as such, though it uses the classic Final Fantasy job system and has many other staples of the series. While I’ve been looking forward to Lightning Returns for a LONG time now, I’m honestly not nearly as excited as I was around the time of the game’s Japanese release last year. I have no idea why they decided to delay the American release of the game, but Square Enix has already ruined most of the game for me with trailers and information they released before the Japanese release of the game, and the internet ruined the rest because I couldn’t resist the temptation to watch the ending. For the record, if you look at my “review” of Final Fantasy XIII, you will notice that I totally called the ending of this trilogy a year ago, right after I beat Final Fantasy XIII-2. If you don’t want me to spoil it for you, then you probably shouldn’t read about it, but suffice it to say my prediction for the ending of this trilogy was almost exactly spot-on.

At any rate, I’ve sampled Bravely Default and it looks INCREDIBLE. I may have some extra money to spend on a game this month, and though I’ve eagerly anticipated Lightning Returns for over a year now, my excitement for the game has long since fizzled to a casual interest in finally completing the trilogy. Don’t get me wrong, I’ve played the demo and the game looks extremely fun, continuing to revolutionize the combat system and finally tying up all of the loose ends in the trilogy, but at this point I’m fine with waiting and buying Lightning Returns when the price goes down or getting a used copy. Bravely Default is something brand new that looks much more exciting to me, and though I’m currently in the midst of playing through Final Fantasies III, VII, VIII, and Dissidia 012 (with V and VI still to go), whenever it’s time for a new game, I really think I’m leaning toward Bravely Default. For the time being though, it’s probably best to just hold on to my money and finish the games I’m already playing.

Onion Knight

5. Behold, I am The Onion Knight

And finally, after putting off making an account there for years because I couldn’t come up with a username I liked well enough, I have finally made an account on the Final Fantasy wiki. My profile is currently under counstruction, but I went with the username TheOnionKnight, because he’s an awesome character in Dissidia and I’ve always liked the job class, even though powering it up in Final Fantasy Tactics: War of the Lions is so tedious that even I, with my seemingly unlimited patience for grinding, will probably never achieve it. Still, I’m really excited to finally be an actual part of the Final Fantasy Wiki community, and who knows, maybe I’ll try writing a walkthrough at some point. At any rate, there are lot of people to ineract with and now I’m not just some faceless stranger posting questions on the wiki’s talk pages or laughing uproariously at BlueHighwind’s walkthroughs from behind a shadowy veil of internet anonymity.

That’s all for me today, I think I’ll go back to playing Final Fantasy VII now… or III… or Dissidia… or VI…

…dammit.