Author: Ian Flynn, Patrick Spaziante, Tracey Yardley
Medium: Graphic Novel/Comic
Publisher: Archie Comics
I’ve always liked the Sonic the Hedgehog comics, but I’ve never really collected them. The Archie Comics have done a good job of incorporating every part of Sonic’s history, from the Sega games spanning several consoles to the four animated series’. The Sonic: Genesis graphic novel is a compilation of issues #226-229 of Archie Comics’ Sonic the Hedgehog series, or the “Genesis” story arc.
The concept is that Dr. Eggman is using his newly constructed Death Egg Mark II in an attempt to roboticize all of Mobius, that is, to turn all of the people on the planet into his robotic slaves, while simultaneously destroying all machinery on the planet by an explosive reaction to the roboticizer. Sonic and the Freedom Fighters, led by Princess Sally Acorn, are of course there to attempt to stop him, but while Sonic is preocuppied battling one of Eggman’s many Metal Sonic’s, Sally is caught unaware and presumably killed by one of Eggman’s robotic henchman. Eggman unleashes a weapon that transforms the entire planet Mobius into a version of it’s former self, effectively rebooting the events of the entire Sonic: the Hedgehog universe and sending everyone, including himself, back to the events of the first Sonic game.
However, things are not exactly as they were, as the Death Egg Mark II still floats in the sky and Eggman is still carrying out his attempt at world domination through roboticizing all of Mobius in one fell swoop. Should he succeed, time will be stuck in it’s current state and Eggman will have undone all of his previous mistakes while simultaneously achieving world domination. Sonic finds himself in Green Hill zone, and upon destroying his first animal capsule, meets the Freedom Fighters, the newly revived Princess Sally among them. The two become instant friends and Sonic joins their cause, and though everyone seems to have reverted to their former selves from the beginning of the Sonic adventures, they all have repressed memories of the events that have led up to the reboot of the universe, and Sonic and Sally begin to remember their adventures together.
The team travels through the familiar zones of the first and second Sonic the Hedgehog games, and Sonic ultimately finds his way aboard the Death Egg Mark II and stops Eggman by transforming into Super Sonic and reverting time back to it’s proper state. The team find themselves back in the future ten seconds before Sally was killed, and Sonic rushes to her rescue, saving her from death. Eggman’s time reversal weapon doesn’t fire, and so he resorts to his second plan of firing off his worldwide roboticizer without any time reversals, but while the weapon charges up, Sally makes her way into a small chamber where she can access the computer system while Sonic fends off two Metal Sonic’s. With no way to stop the roboticizer in time, Sally makes the decision to redirect the weapon to within the chamber at her exact location, and sacrifice herself to save all of Mobius. She executes the command and her plan works, the Death Egg is mostly destroyed from within, and Sonic stands on Eggman’s chest, singed but gloating, and prepares to head home and enjoy their victory, when from the rubble a roboticized Metal Sally emerges, bent on killing Sonic.
And that’s that, really. I’ve personally never really read very much of the Sonic the Hedgehog comics, but the team has done an admirable job of including as much story from as many different sources as possible, and they created this plot arc to celebrate the release of Sonic’s 20th Anniversary title, Sonic Generations. The story was interesting enough, but not an amazing read, it was pretty much what I would expect from a comic book, with enough engaging action to make you want to read the next issue. I may have been a little less interested because I haven’t read all of the events that led up to this point, but altogether it was a cute story that left me mildly interested in what may happen next, but not exactly salivating for more. The art, however, is beautifully done, and the bonus features section contains concept art from the original issues themselves, as well alternate covers, black-and-white sketches, storyboards, concept art, and a message from the writer.
Altogether it’s definitely worth it for a fan of the Sonic comics, and even if you don’t read the comics, it’s a good buy for the fifteen dollar price tag and a worthy addition to a Sonic fan’s collection.